Two people face each other, count to three, then clap and say a word, any word. Here’s how it works: the group stands in a circle. Mind Meld is a game of synthesis, pure and simple. Game: Mind Meld Good For: Listening, Synthesizing Ideas People from the audience can also ask questions, which must be answered immediately and, of course, with complete confidence, because you’re the expert! They cannot contradict one another, cannot repeat information and cannot pause excessively or say “um” or “ah” or any other filler words or noises. They're given a two-word nonsense subject, like “Moon Polo.” The two Experts then must teach the “class” about the subject, alternating back and forth every sentence, speaking authoritatively on the made-up subject for two minutes. In this game, two people (“The Experts”) get up in front of the group. But at its core, Fake Experts is about learning to work on the fly with a partner. On its surface, Fake Experts is a game designed to perfect the art of BS. Game: Fake Experts Good For: Recall, Working Together, Listening, Public Speaking Because as you’ve become more sophisticated, so have the games you can play and learn valuable skills from.īelow are four games that are rooted in childhood, but are also well-suited for team-building, honing public-speaking skills and developing recall. I’m not saying your next stand-up meeting needs to end with sending Jared from IT right over. Even Red Rover teaches us how to band together and withstand an attack. Charades teaches us how to improvise and work around stumbling blocks. Telephone teaches us how information changes from ear to ear. Maybe we quit because we don’t see the point in playing games, beyond having fun. I mean the transcendentally simple games we learned in school. And I’m not talking about PS3, XBox or Wii. 2314 Twenty-one years later.As we become grownups and get Big, Serious Jobs, we often quit doing what we did most of our childhood. year Timeline 2293 The introduction to this novel places it shortly after TOS movie, novelization & comic adaptation: The Undiscovered Country.security officer Other references advertisement.wrist communicator Ranks and titles ambassador.Vulcan Science Academy Science and technology air.Vulcan States and organizations Civil Guard.T'Pau Starships and vehicles USS Enterprise-A ( refit Constitution-class) Locations Ancient Grace.Feel free to edit this page to assist with this expansion. Information regarding expansion requirements may be found on the article's talk page. This article is marked as lacking essential detail, and needs attention. With the Enterprise light-years away, Spock and his niece must go on the run, pursued by a conspiracy determined to end Teska's future before it has even begun! Summary This article or section is incomplete But when an unplanned mind meld reveals the true identity of a deadly assassin to Teska, she and Spock find themselves the target of a Rigelian criminal network. While Spock escorts his young niece back to Vulcan for her betrothal ceremony, he strives to help her understand both her Vulcan heritage and her growing telepathic abilities. Introduction Teska, a Vulcan child raised on Earth, is destined to play a crucial role in the reunification of the Vulcan and Romulan peoples.
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